"GameInfo"
{
game "Mabinogi: Heroes"
title ""
title2 ""
type multiplayer_only
mod "heroes"
nomodels 0
nohimodel 1 // cl_himodels
nocrosshair 1
GameLogo 0
Nodegraph 1
SupportsDX8 0
SupportsVR 0
SupportsXbox360 0
// GameData HalfLife2.fgd
hidden_maps
{
"test_speakers" 1
"test_hardware" 1
}
FileSystem
{
SteamAppId 215 // This will mount all the GCFs we need (240=CS:S, 220=HL2).
ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in
\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where hl2.exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
// | All_Source_Engine_Paths | start root folder
// | GameInfo_Path | GameInfo.txt start folder
GameBin |All_Source_Engine_Paths|ko-KR/Bin // Using the SourceTest DLLs.
Game |All_Source_Engine_Paths|ko-KR/Bin // Go to the executable directory, and mount a folder called HL2 in it.
Game |GameInfo_Path|. // Go to the directory of where GameInfo.txt is located, and mount the folder it's in.
Game "D:\Nexon\Heroes" // Mount this absolute directory, useful for mounting content temporarily.
platform |all_source_engine_paths|platform
Game+Game_Write+Mod+Mod_Write+Default_Write_Path |GameInfo_Path|.
}
}
}