"GameInfo" { game "Mabinogi: Heroes" title "" title2 "" type multiplayer_only mod "heroes" nomodels 0 nohimodel 1 // cl_himodels nocrosshair 1 GameLogo 0 Nodegraph 1 SupportsDX8 0 SupportsVR 0 SupportsXbox360 0 // GameData HalfLife2.fgd hidden_maps { "test_speakers" 1 "test_hardware" 1 } FileSystem { SteamAppId 215 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. // // The code that loads this file automatically does a few things here: // // 1. For each "Game" search path, it adds a "GameBin" path, in \bin // 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end. // For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it. // 3. For the first "Game" search path, it adds a search path called "MOD". // 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH". // // // Search paths are relative to the base directory, which is where hl2.exe is found. // // |gameinfo_path| points at the directory where gameinfo.txt is. // We always want to mount that directory relative to gameinfo.txt, so // people can mount stuff in c:\mymod, and the main game resources are in // someplace like c:\program files\valve\steam\steamapps\half-life 2. // SearchPaths { // | All_Source_Engine_Paths | start root folder // | GameInfo_Path | GameInfo.txt start folder GameBin |All_Source_Engine_Paths|ko-KR/Bin // Using the SourceTest DLLs. Game |All_Source_Engine_Paths|ko-KR/Bin // Go to the executable directory, and mount a folder called HL2 in it. Game |GameInfo_Path|. // Go to the directory of where GameInfo.txt is located, and mount the folder it's in. Game "D:\Nexon\Heroes" // Mount this absolute directory, useful for mounting content temporarily. platform |all_source_engine_paths|platform Game+Game_Write+Mod+Mod_Write+Default_Write_Path |GameInfo_Path|. } } }